BlargSNES: Unterschied zwischen den Versionen

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= Versionen =
 
= Versionen =
 
== v1.4 (01. März 2022) ==
 
== v1.4 (01. März 2022) ==
<pre>* modernized codebase
+
* modernized codebase
 
* DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes
 
* DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes
 
* support for midframe palette/OAM/VRAM changes in hardware renderer
 
* support for midframe palette/OAM/VRAM changes in hardware renderer
 
* optimizations to hardware renderer
 
* optimizations to hardware renderer
 
* proper vsync/frameskip settings
 
* proper vsync/frameskip settings
</pre>
+
 
  
 
== v1.3b (27. August 2015) ==
 
== v1.3b (27. August 2015) ==
<pre>* Hotfix release, compatible with latest 3DS hacks</pre>
+
* Hotfix release, compatible with latest 3DS hacks
  
 
== v1.3 (19. Januar 2015) ==
 
== v1.3 (19. Januar 2015) ==
<pre>* Usage of geometry shaders and other speedups to rendering
+
* Usage of geometry shaders and other speedups to rendering
 
* Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
 
* Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
 
* Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
 
* Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
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* Overall more accurate timings, IRQ fixes, etc
 
* Overall more accurate timings, IRQ fixes, etc
 
* ROM selector is no longer locked to the /snes folder
 
* ROM selector is no longer locked to the /snes folder
* the usual forgotten novelties, surprise </pre>
+
* the usual forgotten novelties, surprise  
  
 
== v1.2 (29. November 2014) ==
 
== v1.2 (29. November 2014) ==
<pre>* Brand new hardware-accelerated renderer
+
* Brand new hardware-accelerated renderer
 
* Sound via CSND (not available to Gateway or Ninjhax on New 3DS)
 
* Sound via CSND (not available to Gateway or Ninjhax on New 3DS)
 
* Scaling support
 
* Scaling support
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* Tries to prevent GPU freezes
 
* Tries to prevent GPU freezes
 
* Synchronous SPC700 (fixes issues but also causes a little slowdown)
 
* Synchronous SPC700 (fixes issues but also causes a little slowdown)
* As usual, more crap I forgot about. Hah.</pre>
+
* As usual, more crap I forgot about. Hah.
  
 
== v1.1 (12. Oktober 2014) ==
 
== v1.1 (12. Oktober 2014) ==
<pre>* No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
+
* No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
 
* Ability to run a new game without restarting blargSnes
 
* Ability to run a new game without restarting blargSnes
 
* Screenshot function
 
* Screenshot function
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* Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
 
* Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
 
* More stable display (although tearing still occurs when frameskipping), VSync
 
* More stable display (although tearing still occurs when frameskipping), VSync
* More things I forgot about. Surprise!</pre>
+
* More things I forgot about. Surprise!
  
 
== v1.0 (30. August 2014) ==
 
== v1.0 (30. August 2014) ==
<pre>Initial release. Dirty.</pre>
+
Initial release. Dirty.

Version vom 29. Mai 2022, 16:16 Uhr

blargSNES
BlargSNES
Allgemein
Nintendo 3DS
Entwickler Arisotura
Kategorie Emulator
Lizenz Unbekannt
Links
Download
Website
Diskussion
Quellcode

blargSNES ist ein Super Nintendo Emulator für den Nintendo 3DS von Arisotura (ehemals "StapleButter").

Versionen

v1.4 (01. März 2022)

  • modernized codebase
  • DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes
  • support for midframe palette/OAM/VRAM changes in hardware renderer
  • optimizations to hardware renderer
  • proper vsync/frameskip settings


v1.3b (27. August 2015)

  • Hotfix release, compatible with latest 3DS hacks

v1.3 (19. Januar 2015)

  • Usage of geometry shaders and other speedups to rendering
  • Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
  • Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
  • Two added scaling modes: 4:3 and cropped 4:3
  • Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone)
  • Overall more accurate timings, IRQ fixes, etc
  • ROM selector is no longer locked to the /snes folder
  • the usual forgotten novelties, surprise

v1.2 (29. November 2014)

  • Brand new hardware-accelerated renderer
  • Sound via CSND (not available to Gateway or Ninjhax on New 3DS)
  • Scaling support
  • Exit button (mainly for use with the Homebrew Launcher)
  • Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed)
  • Support for the 256x239 mode
  • Proper PAL support (actually uses PAL timings)
  • Tries to prevent GPU freezes
  • Synchronous SPC700 (fixes issues but also causes a little slowdown)
  • As usual, more crap I forgot about. Hah.

v1.1 (12. Oktober 2014)

  • No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
  • Ability to run a new game without restarting blargSnes
  • Screenshot function
  • Support for external borders
  • Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
  • Brightness, color math (blending) and windows added. Many games look nicer this way.
  • Several PPU speedups
  • Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
  • Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
  • More stable display (although tearing still occurs when frameskipping), VSync
  • More things I forgot about. Surprise!

v1.0 (30. August 2014)

Initial release. Dirty.