BlargSNES: Unterschied zwischen den Versionen
Aus The Homebrew Cloud
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− | {{ | + | {{Infobox Homebrew |
− | + | |Titel = blargSNES | |
− | '''blargSNES''' ist ein Super Nintendo Emulator für den Nintendo 3DS von '' | + | |Icon = BlargSNES.png |
+ | |Bildbreite = 250px | ||
+ | |System = 3DS | ||
+ | |Entwickler = Arisotura | ||
+ | |Kategorie = Emulator | ||
+ | |Lizenz = Unbekannt | ||
+ | |Download = https://archive.org/download/thc-blargSNES | ||
+ | |Website = https://blargsnes.kuribo64.net/ | ||
+ | |Diskussion = https://gbatemp.net/threads/blargsnes-1-4-released.608539/ | ||
+ | |Quellcode = https://github.com/Arisotura/blargSnes | ||
+ | }} | ||
+ | {{Kleiner Titel}} | ||
+ | '''blargSNES''' ist ein Super Nintendo Emulator für den Nintendo 3DS von ''Arisotura'' (ehemals "StapleButter"). | ||
− | =Versionen= | + | = Versionen = |
− | + | == v1.4 (01. März 2022) == | |
− | + | * modernized codebase | |
− | + | * DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes | |
− | + | * support for midframe palette/OAM/VRAM changes in hardware renderer | |
− | + | * optimizations to hardware renderer | |
− | + | * proper vsync/frameskip settings | |
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− | + | == v1.3b (27. August 2015) == | |
− | ==v1.3b== | + | * Hotfix release, compatible with latest 3DS hacks |
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− | ==v1.3== | + | == v1.3 (19. Januar 2015) == |
− | + | * Usage of geometry shaders and other speedups to rendering | |
− | + | * Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM | |
− | + | * Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again) | |
− | + | * Two added scaling modes: 4:3 and cropped 4:3 | |
− | + | * Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone) | |
− | + | * Overall more accurate timings, IRQ fixes, etc | |
− | + | * ROM selector is no longer locked to the /snes folder | |
− | + | * the usual forgotten novelties, surprise | |
− | ==v1.2== | + | == v1.2 (29. November 2014) == |
− | + | * Brand new hardware-accelerated renderer | |
− | + | * Sound via CSND (not available to Gateway or Ninjhax on New 3DS) | |
− | + | * Scaling support | |
− | + | * Exit button (mainly for use with the Homebrew Launcher) | |
− | + | * Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed) | |
− | + | * Support for the 256x239 mode | |
− | + | * Proper PAL support (actually uses PAL timings) | |
− | + | * Tries to prevent GPU freezes | |
− | + | * Synchronous SPC700 (fixes issues but also causes a little slowdown) | |
− | + | * As usual, more crap I forgot about. Hah. | |
− | ==v1.1== | + | == v1.1 (12. Oktober 2014) == |
− | + | * No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider | |
− | + | * Ability to run a new game without restarting blargSnes | |
− | + | * Screenshot function | |
− | + | * Support for external borders | |
− | + | * Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable. | |
− | + | * Brightness, color math (blending) and windows added. Many games look nicer this way. | |
− | + | * Several PPU speedups | |
− | + | * Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA) | |
− | + | * Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though) | |
− | + | * More stable display (although tearing still occurs when frameskipping), VSync | |
− | + | * More things I forgot about. Surprise! | |
− | ==v1.0== | + | == v1.0 (30. August 2014) == |
− | + | Initial release. Dirty. | |
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Aktuelle Version vom 29. Mai 2022, 16:17 Uhr
blargSNES | |
---|---|
Allgemein | |
Entwickler | Arisotura |
Kategorie | Emulator |
Lizenz | Unbekannt |
Links | |
Download | |
Website | |
Diskussion | |
Quellcode |
blargSNES ist ein Super Nintendo Emulator für den Nintendo 3DS von Arisotura (ehemals "StapleButter").
Versionen
v1.4 (01. März 2022)
- modernized codebase
- DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes
- support for midframe palette/OAM/VRAM changes in hardware renderer
- optimizations to hardware renderer
- proper vsync/frameskip settings
v1.3b (27. August 2015)
- Hotfix release, compatible with latest 3DS hacks
v1.3 (19. Januar 2015)
- Usage of geometry shaders and other speedups to rendering
- Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
- Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
- Two added scaling modes: 4:3 and cropped 4:3
- Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone)
- Overall more accurate timings, IRQ fixes, etc
- ROM selector is no longer locked to the /snes folder
- the usual forgotten novelties, surprise
v1.2 (29. November 2014)
- Brand new hardware-accelerated renderer
- Sound via CSND (not available to Gateway or Ninjhax on New 3DS)
- Scaling support
- Exit button (mainly for use with the Homebrew Launcher)
- Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed)
- Support for the 256x239 mode
- Proper PAL support (actually uses PAL timings)
- Tries to prevent GPU freezes
- Synchronous SPC700 (fixes issues but also causes a little slowdown)
- As usual, more crap I forgot about. Hah.
v1.1 (12. Oktober 2014)
- No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
- Ability to run a new game without restarting blargSnes
- Screenshot function
- Support for external borders
- Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
- Brightness, color math (blending) and windows added. Many games look nicer this way.
- Several PPU speedups
- Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
- Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
- More stable display (although tearing still occurs when frameskipping), VSync
- More things I forgot about. Surprise!
v1.0 (30. August 2014)
Initial release. Dirty.