BlargSNES: Unterschied zwischen den Versionen
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== v1.3b (27. August 2015) == | == v1.3b (27. August 2015) == | ||
− | <pre> | + | <pre>* Hotfix release, compatible with latest 3DS hacks</pre> |
== v1.3 (19. Januar 2015) == | == v1.3 (19. Januar 2015) == | ||
− | <pre> | + | <pre>* Usage of geometry shaders and other speedups to rendering |
− | + | * Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM | |
− | + | * Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again) | |
− | + | * Two added scaling modes: 4:3 and cropped 4:3 | |
− | + | * Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone) | |
− | + | * Overall more accurate timings, IRQ fixes, etc | |
− | + | * ROM selector is no longer locked to the /snes folder | |
− | + | * the usual forgotten novelties, surprise </pre> | |
== v1.2 (29. November 2014) == | == v1.2 (29. November 2014) == | ||
− | <pre> | + | <pre>* Brand new hardware-accelerated renderer |
− | + | * Sound via CSND (not available to Gateway or Ninjhax on New 3DS) | |
− | + | * Scaling support | |
− | + | * Exit button (mainly for use with the Homebrew Launcher) | |
− | + | * Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed) | |
− | + | * Support for the 256x239 mode | |
− | + | * Proper PAL support (actually uses PAL timings) | |
− | + | * Tries to prevent GPU freezes | |
− | + | * Synchronous SPC700 (fixes issues but also causes a little slowdown) | |
− | + | * As usual, more crap I forgot about. Hah.</pre> | |
== v1.1 (12. Oktober 2014) == | == v1.1 (12. Oktober 2014) == | ||
− | <pre> | + | <pre>* No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider |
− | + | * Ability to run a new game without restarting blargSnes | |
− | + | * Screenshot function | |
− | + | * Support for external borders | |
− | + | * Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable. | |
− | + | * Brightness, color math (blending) and windows added. Many games look nicer this way. | |
− | + | * Several PPU speedups | |
− | + | * Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA) | |
− | + | * Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though) | |
− | + | * More stable display (although tearing still occurs when frameskipping), VSync | |
− | + | * More things I forgot about. Surprise!</pre> | |
== v1.0 (30. August 2014) == | == v1.0 (30. August 2014) == | ||
<pre>Initial release. Dirty.</pre> | <pre>Initial release. Dirty.</pre> |
Version vom 29. Mai 2022, 16:13 Uhr
blargSNES | |
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Allgemein | |
Entwickler | Arisotura |
Kategorie | Emulator |
Lizenz | Unbekannt |
Links | |
Download | |
Website | |
Diskussion | |
Quellcode |
blargSNES ist ein Super Nintendo Emulator für den Nintendo 3DS von Arisotura (ehemals "StapleButter").
Versionen
v1.4 (01. März 2022)
* modernized codebase * DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes * support for midframe palette/OAM/VRAM changes in hardware renderer * optimizations to hardware renderer * proper vsync/frameskip settings
v1.3b (27. August 2015)
* Hotfix release, compatible with latest 3DS hacks
v1.3 (19. Januar 2015)
* Usage of geometry shaders and other speedups to rendering * Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM * Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again) * Two added scaling modes: 4:3 and cropped 4:3 * Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone) * Overall more accurate timings, IRQ fixes, etc * ROM selector is no longer locked to the /snes folder * the usual forgotten novelties, surprise
v1.2 (29. November 2014)
* Brand new hardware-accelerated renderer * Sound via CSND (not available to Gateway or Ninjhax on New 3DS) * Scaling support * Exit button (mainly for use with the Homebrew Launcher) * Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed) * Support for the 256x239 mode * Proper PAL support (actually uses PAL timings) * Tries to prevent GPU freezes * Synchronous SPC700 (fixes issues but also causes a little slowdown) * As usual, more crap I forgot about. Hah.
v1.1 (12. Oktober 2014)
* No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider * Ability to run a new game without restarting blargSnes * Screenshot function * Support for external borders * Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable. * Brightness, color math (blending) and windows added. Many games look nicer this way. * Several PPU speedups * Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA) * Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though) * More stable display (although tearing still occurs when frameskipping), VSync * More things I forgot about. Surprise!
v1.0 (30. August 2014)
Initial release. Dirty.