blargSNES
Aus The Homebrew Cloud
Version vom 29. Mai 2022, 16:13 Uhr von Akamaru (Diskussion | Beiträge)
blargSNES | |
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Allgemein | |
Entwickler | Arisotura |
Kategorie | Emulator |
Lizenz | Unbekannt |
Links | |
Download | |
Website | |
Diskussion | |
Quellcode |
blargSNES ist ein Super Nintendo Emulator für den Nintendo 3DS von Arisotura (ehemals "StapleButter").
Versionen
v1.4 (01. März 2022)
* modernized codebase * DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes * support for midframe palette/OAM/VRAM changes in hardware renderer * optimizations to hardware renderer * proper vsync/frameskip settings
v1.3b (27. August 2015)
* Hotfix release, compatible with latest 3DS hacks
v1.3 (19. Januar 2015)
* Usage of geometry shaders and other speedups to rendering * Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM * Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again) * Two added scaling modes: 4:3 and cropped 4:3 * Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone) * Overall more accurate timings, IRQ fixes, etc * ROM selector is no longer locked to the /snes folder * the usual forgotten novelties, surprise
v1.2 (29. November 2014)
* Brand new hardware-accelerated renderer * Sound via CSND (not available to Gateway or Ninjhax on New 3DS) * Scaling support * Exit button (mainly for use with the Homebrew Launcher) * Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed) * Support for the 256x239 mode * Proper PAL support (actually uses PAL timings) * Tries to prevent GPU freezes * Synchronous SPC700 (fixes issues but also causes a little slowdown) * As usual, more crap I forgot about. Hah.
v1.1 (12. Oktober 2014)
* No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider * Ability to run a new game without restarting blargSnes * Screenshot function * Support for external borders * Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable. * Brightness, color math (blending) and windows added. Many games look nicer this way. * Several PPU speedups * Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA) * Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though) * More stable display (although tearing still occurs when frameskipping), VSync * More things I forgot about. Surprise!
v1.0 (30. August 2014)
Initial release. Dirty.