blargSNES

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blargSNES
BlargSNES
Allgemein
Nintendo 3DS
Entwickler Arisotura
Kategorie Emulator
Lizenz Unbekannt
Links
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Website
Diskussion
Quellcode

blargSNES ist ein Super Nintendo Emulator für den Nintendo 3DS von Arisotura (ehemals "StapleButter").

Versionen

v1.4 (01. März 2022)

* modernized codebase
* DiscostewSM's improvements: hardware mode7, revamped audio, input and CPU fixes
* support for midframe palette/OAM/VRAM changes in hardware renderer
* optimizations to hardware renderer
* proper vsync/frameskip settings

v1.3b (27. August 2015)

* Hotfix release, compatible with latest 3DS hacks

v1.3 (19. Januar 2015)

* Usage of geometry shaders and other speedups to rendering
* Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
* Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
* Two added scaling modes: 4:3 and cropped 4:3
* Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone)
* Overall more accurate timings, IRQ fixes, etc
* ROM selector is no longer locked to the /snes folder
* the usual forgotten novelties, surprise 

v1.2 (29. November 2014)

* Brand new hardware-accelerated renderer
* Sound via CSND (not available to Gateway or Ninjhax on New 3DS)
* Scaling support
* Exit button (mainly for use with the Homebrew Launcher)
* Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed)
* Support for the 256x239 mode
* Proper PAL support (actually uses PAL timings)
* Tries to prevent GPU freezes
* Synchronous SPC700 (fixes issues but also causes a little slowdown)
* As usual, more crap I forgot about. Hah.

v1.1 (12. Oktober 2014)

* No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
* Ability to run a new game without restarting blargSnes
* Screenshot function
* Support for external borders
* Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
* Brightness, color math (blending) and windows added. Many games look nicer this way.
* Several PPU speedups
* Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
* Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
* More stable display (although tearing still occurs when frameskipping), VSync
* More things I forgot about. Surprise!

v1.0 (30. August 2014)

Initial release. Dirty.