BlargSNES

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BlargSNES.png

blargSNES is a Super Nintendo emulator for the 3DS by Kuribo64.

Versions

Version Release Download File / Size Source
1.3b 27. August 2015
Download button.png
ZIP / 158KB Kuribo64.net
1.3 19. January 2015
Download button.png
ZIP / 841KB Kuribo64.net
1.2 29. November 2014
Download button.png
ZIP / 785KB Kuribo64.net
1.1 12. October 2014
Download button.png
ZIP / 400KB Kuribo64.net
1.0 30. August 2014
Download button.png
ZIP / 279KB Kuribo64.net

Changelog

v1.3b

• Hotfix release, compatible with latest 3DS hacks

v1.3

• Usage of geometry shaders and other speedups to rendering
• Hardware renderer: offset-per-tile, hi-res modes, and more fixes by DiscostewSM
• Much better sound quality, support for noise, echo and pitch modulation (thanks DiscostewSM again)
• Two added scaling modes: 4:3 and cropped 4:3
• Better open-bus emulation, and ability to execute code in open-bus regions (fixes Home Alone)
• Overall more accurate timings, IRQ fixes, etc
• ROM selector is no longer locked to the /snes folder
• the usual forgotten novelties, surprise 

v1.2

• Brand new hardware-accelerated renderer
• Sound via CSND (not available to Gateway or Ninjhax on New 3DS)
• Scaling support
• Exit button (mainly for use with the Homebrew Launcher)
• Emulation fixes (namely, huge 'next EXP' in Earthbound is fixed)
• Support for the 256x239 mode
• Proper PAL support (actually uses PAL timings)
• Tries to prevent GPU freezes
• Synchronous SPC700 (fixes issues but also causes a little slowdown)
• As usual, more crap I forgot about. Hah.

v1.1

• No more garbled/blank screens or freezes when pressing Home or closing/reopening the 3DS or playing with the 3D slider
• Ability to run a new game without restarting blargSnes
• Screenshot function
• Support for external borders
• Support for backgrounds with 16x16 tiles. Super Bomberman games are finally playable.
• Brightness, color math (blending) and windows added. Many games look nicer this way.
• Several PPU speedups
• Speedhacking disabled (it was error-prone, not that efficient, and broke HDMA)
• Replaced forced 1/2 frameskip with automatic frameskipper (isn't perfect, though)
• More stable display (although tearing still occurs when frameskipping), VSync
• More things I forgot about. Surprise!

v1.0

Initial release. Dirty.