ReiNand
Aus The Homebrew Cloud
ReiNand ist eine Custom Firmware für den Nintendo 3DS von Reisyukaku.
Versionen
Version | Release | Download | Datei / Größe | Quelle |
---|---|---|---|---|
5.0 | 18. Januar 2017 | ZIP / 2,09MB | GitHub.com | |
4.1 | 17. Mai 2016 | ZIP / 2,20MB | GitHub.com | |
4.0 | 21. April 2016 | ZIP / 2,20MB | GitHub.com | |
3.8 | 08. April 2016 | ZIP / 1,11MB | GitHub.com | |
3.6b | 29. März 2016 | ZIP / 2,18MB | GitHub.com | |
3.5 | 28. März 2016 | ZIP / 2,18MB | GitHub.com | |
3.4 | 27. März 2016 | ZIP / 1,10MB | GitHub.com | |
3.3 | 01. März 2016 | ZIP / 1,08MB | GitHub.com | |
3.2 | 08. Februar 2016 | ZIP / 1,08MB | GitHub.com |
Changelog
v5.0
Reboot patch Unified firmware binary Dual splash Lots of cleanup/refactoring etc
v4.1
Added offical RO patch Updated loader Fixed overlooked issue with sys/emu launch logic Implemented better firm prot Tweaked fatfs
v4.0
Updated loader to read external patches from patches.dat (beta feature) Restructured codebase a lot Rewrote fs.c to be more like stdio O3DS and N3DS in same codebase with compiler options New splash screen Tons of small fixes for stability etc
v3.8
Added NAND CID code Checks if splash.bin is on SD first before delaying. Cleaning up FS handling Tons of stability and code cleaning as well as slowly integrating more console independent code
v3.6b
Firm partition protection Moved thread payload
v3.5
-region free cias -proper version string -proper emunand detection
v3.4
Fully auto-patching Tons of cleaning and optimization Minor changes in README and Makefile
v3.3
Smart patching fully implemented. A9lh compatibility Crude version of sysnand re-implemented (firmlaunch) Proper LCD shutdown New MPU settings
v3.2
Fully implemented smart patching system Found solution for some hard coded stuff/FS more flexible Got rid of screenShot Implemented PoC RAM dumper using txt file Changed location of arm9 thread Fixed version string! Tons of organization and cleaning up for easier to read and modifycode.